Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 05, 2007, 06:24 PM // 18:24   #121
Lion's Arch Merchant
 
Join Date: Mar 2006
Profession: W/Mo
Advertisement

Disable Ads
Default

Well, that was a post from a real expert! I suppose that if you *really* know what you're doing then you understand the scope available for experimentation.

Maybe if there are 4-5 'newbs' (not noobs) that wanted to try The Deep or Urgoz we could organise in here and 2-3 of the people that are good enough to explain and help could shepherd us through.

I'm willing to use whatever build is necessary and do exactly what I'm told for a few runs.
Torqual is offline   Reply With Quote
Old Jun 05, 2007, 06:30 PM // 18:30   #122
Academy Page
 
Join Date: Dec 2006
Guild: Duty
Profession: Mo/Me
Default

Quote:
Originally Posted by TheRaven
Actually, I didn't think you sounded abrasive at all. I appreciate you taking the time to explain the 134 thing.
One should note that the room order is in the order that the portals open, which is right-to-left. If you are supposed to be in room 1 and go running off to the left instead of the right some people will freak out about it.

Quote:
Originally Posted by TheRaven
I do have 1 question for those of you who are experienced here. Since the team is split at the beginning, why do you care what another room's team does? Many of you are upset when the Room 2 group starts fighting. If the group there says they are confident they can clear it, who cares? Does this negatively affect what happens in other rooms?
Well, room 2 usually has a monk, the SS and the BiP. Since room 2 is within radar range of rooms 1 and 3 then the monk can spam HP (since he is getting BiPed) and provide some extra healing to those rooms. Having all three rooms able to clear and pull mobs from the next main room can easily shave 15 mins off your time. If a room wipes then they can be sitting there for up to 30 mins twiddling their thumbs while they wait to get rescued and it slows down the entire team... That being said -- it happens quite a bit. Room 3 can get a bad spawn and the Aspect is that every hit is a KD, so you can't get to a safe spot - in hard mode if you have no way of countering KDs you are basically permanently on your butt. Room 4 can be hard because the Aspect is that you can't block any attacks -- it is hard on the tank and the monk. Room 2 is insane because there aren't any "safe" spots to run and the Aspect is a 20% reduction in healing spells. It is a tiny room and once you aggro there is no turning back... Room 1 is a pain because there are Darkened Irukandji who bring up restoration spirits -- the Aspect only affects adrenal skills so it isn't that much of an issue.
Antitorgo is offline   Reply With Quote
Old Jun 05, 2007, 06:33 PM // 18:33   #123
Lion's Arch Merchant
 
Join Date: Mar 2006
Profession: W/Mo
Default

By the way I'm a fogey too! 34 year old fogey.....jeez.
Torqual is offline   Reply With Quote
Old Jun 05, 2007, 06:40 PM // 18:40   #124
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

Awww, thx for explaining the Right to Left order. I was thinking the exact opposite.

Ok, so here is a complete Noob question to throw out......

What would happen if the entire team zoned into room 1 and cleared it? Would we then be trapped unable to proceed? Or would we be sent back to the beginning to clear Room 2........room 3........room 4? Obviously a very long and inefficient way to proceed, but possibly an easier way for newbies to learn the rooms.
TheRaven is offline   Reply With Quote
Old Jun 05, 2007, 06:59 PM // 18:59   #125
Forge Runner
 
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
Default

impossible - once 3 people get into room 1, the portal closes.
The Great Al is offline   Reply With Quote
Old Jun 05, 2007, 07:05 PM // 19:05   #126
Desert Nomad
 
Sofonisba's Avatar
 
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
Default

Portals each close after 3 peeps have gone through, so no go there, unfortunately. They all open into a central room, the rooms are not "shotgun style" 1-2-3-4.

Also, heroes won't walk through the portals either.

/age

33 this summer! :O

/deaths

zero so far! phew!
Sofonisba is offline   Reply With Quote
Old Jun 05, 2007, 07:08 PM // 19:08   #127
Academy Page
 
Join Date: Dec 2006
Guild: Duty
Profession: Mo/Me
Default

Quote:
Originally Posted by TheRaven
Awww, thx for explaining the Right to Left order. I was thinking the exact opposite.

Ok, so here is a complete Noob question to throw out......

What would happen if the entire team zoned into room 1 and cleared it? Would we then be trapped unable to proceed? Or would we be sent back to the beginning to clear Room 2........room 3........room 4? Obviously a very long and inefficient way to proceed, but possibly an easier way for newbies to learn the rooms.
Heh -- good question. If only it were that easy!

The portal closes after three people have entered and the next portal will open. So the max # of people per room is 3. People that go 9 man or 6 man (or whatever variation like 7 man) can leave rooms uncleared after they clear their room. For example, 6 man would leave rooms 3 and 4 uncleared since there isn't any reason to.

Edit: Oh -- and there are gates blocking the way -- so no shadow stepping.

Last edited by Antitorgo; Jun 05, 2007 at 07:10 PM // 19:10..
Antitorgo is offline   Reply With Quote
Old Jun 05, 2007, 08:08 PM // 20:08   #128
Academy Page
 
Join Date: Dec 2006
Guild: Duty
Profession: Mo/Me
Default

Quote:
Originally Posted by Sofonisba
Also, heroes won't walk through the portals either.
Actually this isn't the case at all. Heroes will walk through the portals - I use them when I'm testing out a variation on a build. It is a good idea to flag them on the portal and let them go thru first tho. If you don't flag them they sometimes get confused as to how to reach you.
Antitorgo is offline   Reply With Quote
Old Jun 05, 2007, 09:28 PM // 21:28   #129
Desert Nomad
 
Feminist Terrorist's Avatar
 
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
Default

Quote:
Originally Posted by Torqual
Maybe if there are 4-5 'newbs' (not noobs) that wanted to try The Deep or Urgoz we could organise in here and 2-3 of the people that are good enough to explain and help could shepherd us through.

I'm willing to use whatever build is necessary and do exactly what I'm told for a few runs.
I like that idea. I'm very good at following orders, as long as they're not bad orders.
Feminist Terrorist is offline   Reply With Quote
Old Jun 05, 2007, 09:37 PM // 21:37   #130
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

Quote:
Originally Posted by Feminist Terrorist
I like that idea. I'm very good at following orders, as long as they're not bad orders.
LOL, I'll even follow the bad orders. Especially if I've never seen the mission before....

"Ok, in this next section, the monsters hate Firestorm, so everyone spam firestorm, and please be sure you have your mending up"
TheRaven is offline   Reply With Quote
Old Jun 05, 2007, 09:53 PM // 21:53   #131
Academy Page
 
Join Date: Dec 2006
Guild: Duty
Profession: Mo/Me
Default

Quote:
Originally Posted by Torqual
Well, that was a post from a real expert! I suppose that if you *really* know what you're doing then you understand the scope available for experimentation.

Maybe if there are 4-5 'newbs' (not noobs) that wanted to try The Deep or Urgoz we could organise in here and 2-3 of the people that are good enough to explain and help could shepherd us through.

I'm willing to use whatever build is necessary and do exactly what I'm told for a few runs.
Okay, I'm more than willing to accomodate. I'm sure I can talk a few of my guildies into doing this as well.

I'll plan on doing (at least) 2 runs tonight. Once at 9:00 CDT (GMT-5 I think) and again at 11:00 CDT (sorry if the times aren't idea for you, I have to wait until after the kiddo goes to bed). If you are interested in signing up for a run, send me a PM and I'll put you down on the list.

Things you need:
A) The char has to have either 1) a passage scroll to the Deep or 2) have been to the Deep before. If you have been to the Deep before, we should be able to ferry you w/o need for a scroll.
B) So you can get to know the run, have either a Warrior, Monk, Ele or Necro. If you have something else, let me know in your PM and I'll see if we can make an exception.
C) Be willing to buy some skills. There are things that do and don't work I'll try and help you have a good build.
D) Be willing to spend two hours in one mission, and be prepared to possibly -not- make it to the end.

If you Teamspeak that is great we use it. If you don't then don't worry about it, I can type fairly fast.
Antitorgo is offline   Reply With Quote
Old Jun 05, 2007, 10:30 PM // 22:30   #132
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

Quote:
Originally Posted by Antitorgo
Okay, I'm more than willing to accomodate. I'm sure I can talk a few of my guildies into doing this as well.

I'll plan on doing (at least) 2 runs tonight. Once at 9:00 CDT (GMT-5 I think) and again at 11:00 CDT (sorry if the times aren't idea for you, I have to wait until after the kiddo goes to bed). If you are interested in signing up for a run, send me a PM and I'll put you down on the list.

Things you need:
A) The char has to have either 1) a passage scroll to the Deep or 2) have been to the Deep before. If you have been to the Deep before, we should be able to ferry you w/o need for a scroll.
B) So you can get to know the run, have either a Warrior, Monk, Ele or Necro. If you have something else, let me know in your PM and I'll see if we can make an exception.
C) Be willing to buy some skills. There are things that do and don't work I'll try and help you have a good build.
D) Be willing to spend two hours in one mission, and be prepared to possibly -not- make it to the end.

If you Teamspeak that is great we use it. If you don't then don't worry about it, I can type fairly fast.
Well, that's going to be too late for me. I could do 10-11pm EST, but then I'd have to ditch your group halfway thru which wouldn't be fair. However, I'd like to commend you for doing this. I appreciate the effort and I'm sure others do as well.

If you feel like another run on the weekend (if I don't get up to go to work at 5am I can stay up), I'll take you up on it. I want to try my Ele there. I think I have most of the fire spells that are recommended. I don't own the Elite Glyph of Energy though. And I do have TS.
TheRaven is offline   Reply With Quote
Old Jun 05, 2007, 10:38 PM // 22:38   #133
Academy Page
 
Join Date: Dec 2006
Guild: Duty
Profession: Mo/Me
Default

Quote:
Originally Posted by TheRaven
Well, that's going to be too late for me. I could do 10-11pm EST, but then I'd have to ditch your group halfway thru which wouldn't be fair. However, I'd like to commend you for doing this. I appreciate the effort and I'm sure others do as well.

If you feel like another run on the weekend (if I don't get up to go to work at 5am I can stay up), I'll take you up on it. I want to try my Ele there. I think I have most of the fire spells that are recommended. I don't own the Elite Glyph of Energy though. And I do have TS.
Heh, I'm sure I'll be doing the Deep this weekend. I'll try and organize something similar for this weekend.

As far as Ele spells, I'm a much bigger fan of Searing Flames for the Eles. A build like this one: OgVCoMzDuAZQ3GrNNgxSAjD is pretty darn good (it might take some getting used to if you haven't tried it before tho).
Antitorgo is offline   Reply With Quote
Old Jun 05, 2007, 11:46 PM // 23:46   #134
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

Quote:
Originally Posted by Antitorgo
Heh, I'm sure I'll be doing the Deep this weekend. I'll try and organize something similar for this weekend.

As far as Ele spells, I'm a much bigger fan of Searing Flames for the Eles. A build like this one: OgVCoMzDuAZQ3GrNNgxSAjD is pretty darn good (it might take some getting used to if you haven't tried it before tho).
Actually that build is very close to what I normally run. Searing Flames is usually the elite on my bar. I'll admit I don't have arcane echo and have never used it. It is on my "to do" list though since a lot of builds seem to incorporate it.

I've never been a big fan of MS. It just takes too darn long to cast. In PvP it's almost always interrupted and in PvE the dang monster is dead or almost dead by my teammates efforts before I finish casting. However, I can see the benefits of using it with Echo. I'll try to acquire and practice with arcane echo before the weekend.
TheRaven is offline   Reply With Quote
Old Jun 06, 2007, 03:44 PM // 15:44   #135
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

Antitorgo, I'd love to bring in my Canthan ele but SF and the 'recommended' build skills for the Deep are mainly NF skills - and she's not a well travelled girl *sigh*. Sure you don't need/want a ranger?

~Falcon
FalconDance is offline   Reply With Quote
Old Jun 06, 2007, 05:00 PM // 17:00   #136
Jungle Guide
 
Carboplatin's Avatar
 
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
Default

i'll lead a few groups if there are some newcomers that would like to experiment. just shoot me a whisper.

ign - R Langdon
Carboplatin is offline   Reply With Quote
Old Jun 06, 2007, 05:15 PM // 17:15   #137
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

Quote:
Originally Posted by FalconDance
Antitorgo, I'd love to bring in my Canthan ele but SF and the 'recommended' build skills for the Deep are mainly NF skills - and she's not a well travelled girl *sigh*. Sure you don't need/want a ranger?

~Falcon
Falcon, I don't mind helping you cap SF. Has your Ele crossed over to NF at all? If so you should be able to reach the SF boss right after you do the Consulate Docks mission which isn't too far from the cross over point.

I usually play in the evenings, EST. If you'd like to team up, I'll take you to the boss.
TheRaven is offline   Reply With Quote
Old Jun 06, 2007, 05:53 PM // 17:53   #138
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

Thanks, Raven. Yeah, she's been to Elona and is presently waiting at the Consulate Docks - lag was too horrid for me to even think about attempting the mission just now.

Looks like SF is closer to GoT than it is Venta's Cemetary. It may take a little bit. If the lag lets up some, I may see you guys sooner rather than later .

I've had my Tyrian ranger in the Warren several times, once making it as far as knocking on Urgoz's door, so to speak. Been in a few helpful good groups (like that one) and a few ohmygodswhatwasIthinking groups that are really best left undescribed further. Never had any luck in the Deep, though.

~Falcon
FalconDance is offline   Reply With Quote
Old Jun 06, 2007, 06:29 PM // 18:29   #139
Academy Page
 
Join Date: Dec 2006
Guild: Duty
Profession: Mo/Me
Default

Quote:
Originally Posted by FalconDance
Antitorgo, I'd love to bring in my Canthan ele but SF and the 'recommended' build skills for the Deep are mainly NF skills - and she's not a well travelled girl *sigh*. Sure you don't need/want a ranger?

~Falcon
Hmm... well you could always go with an Echo/MS type build... There are always variations. I'm a bit rusty on what Ele skills are Factions only so let me contemplate it a bit.

Problem with a Ranger is that Oni in the Deep cast Viper's Defense which teleports them with melee type damage. This is "bad" because they'll teleport behind the wall that the warriors have set up (to keep them from clobbering the casters). Not to say it can't be done tho... BHA on Outcast Spellstorms in HM would be lovely sometimes -- just couldn't justify taking a Ranger just for that one part of the mission tho...

SF is actually not too hard of a cap. It is just getting there.
Hint -- take Backfire, makes it a super easy cap.
Antitorgo is offline   Reply With Quote
Old Jun 06, 2007, 06:49 PM // 18:49   #140
Jungle Guide
 
FalconDance's Avatar
 
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
Default

Quote:
Originally Posted by Antitorgo

SF is actually not too hard of a cap. It is just getting there.
Hint -- take Backfire, makes it a super easy cap.
If she were a Mesmer, I'd take Backfire, never fear .

But since she's only a lowly E/Mo, I guess she'll just have to holler "Burn, you bugger, BURN" a lot.

As I said, I've had a ranger in the Warren (only time she's ever trapped - and it was a blast) but no luck with groups in the Deep at all. I've never even seen the outside of the beginning 'rooms' .

~Falcon
FalconDance is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:34 AM // 08:34.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("